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Comparisons

A companion to the main Awesome Collision Detection list, providing side-by-side comparisons for commonly used collision detection and proximity query libraries.

Last updated: May 2026. Feature data is summarized from project documentation and repository metadata.

Contents

Library Feature Matrix

Name Collision Distance CCD Ray/Shape Cast Language License
Box2D Yes Yes Yes Yes C MIT
Bullet Yes Yes Yes Yes C++, Python Zlib
CCD-Wrapper No No Yes No C++ MIT
FCL Yes Yes Yes No C++ BSD-3-Clause
coal Yes Yes Partial No C++, Python BSD-3-Clause
libccd Yes No No No C BSD-3-Clause
MuJoCo Yes Yes No No C++, Python Apache-2.0
ODE Yes Partial No Yes C++, Python LGPL-2.1 or BSD-3-Clause
OpenGJK No Yes No No C++, C#, Go, MATLAB, Python GPL-3.0
Parry Yes Yes Yes Yes Rust Apache-2.0
PhysX Yes Yes Partial Yes C++ BSD-3-Clause
python-fcl Yes Yes Yes No Python, Cython BSD-3-Clause
pytorch_volumetric Partial Yes No No Python MIT
ReactPhysics3d Yes Partial No Yes C++ Zlib
Tight-Inclusion No No Yes No C++ MIT

Legend: Yes = directly supported by the library API; Partial = supported for selected shapes, backends, or workflows; No = not a primary feature.

Shape Support

Name Primitives Convex Mesh Height Field SDF / Volumetric
Box2D Yes 2D No No No
Bullet Yes Yes Yes Yes No
FCL / coal / python-fcl Yes Yes Yes Yes No
libccd No Yes No No No
MuJoCo Yes Yes Yes Yes No
ODE Yes Yes Yes No No
OpenGJK No Yes No No No
Parry Yes Yes Yes Yes No
PhysX Yes Yes Yes Yes No
pytorch_volumetric No Partial Yes No Yes
ReactPhysics3d Yes Yes Yes Yes No

Decision Guide

Which library should I use?

Benchmark Resources

Contributing

Contributions are very welcome! Please read the contribution guidelines first. Also, please feel free to report any error.

License

CC0